Original game development
Full production of cel-shaded RPGs and adventures — design, art, engineering and release. Typical builds run 12–24 months, from A$180,000.
WildQuestWarriors is a hand-drawn game studio in Carlton, Melbourne. We build cel-shaded RPGs, cosy co-op adventures and long-running live-ops that keep players coming back.
2016
Three illustrators and a programmer started prototyping a ligne-claire RPG between shifts at a Carlton cafe.
2019
Our debut adventure reached 400,000 players and won Best Australian Indie at PAX Aus.
2022
We grew to 24 people and began running seasonal content and events for partner studios worldwide.
2026
A cosy fishing sim and a four-player roguelite are both heading to early access this year.
Full production of cel-shaded RPGs and adventures — design, art, engineering and release. Typical builds run 12–24 months, from A$180,000.
Character design, environments and UI in clean uniform outlines and flat colour. From A$4,800 per style bible.
Ongoing events, balancing and content drops for shipped titles. Monthly retainers from A$9,500.
Playable vertical slices in six weeks so you can pitch or greenlight with confidence. Fixed price A$22,000.
Frame-by-frame sprite animation and original score recorded in-house. From A$3,200 per level.
Every scene we ship starts as a grey blockout. Slide across to watch the ligne-claire pass bring it to life.
Saltmerrow Harbour — Emberline, Chapter 2
The Thornwake Arena — unreleased roguelite
Mia C.
Publisher, Sydney
"Emberline's vertical slice sold our whole board in one meeting. WildQuest delivered the playable build a week early and it looked exactly like the concept art."
Jordan T.
Player, Melbourne
"I've put 90 hours into Emberline and the seasonal events keep the town feeling alive. You can tell every frame was drawn by someone who cares."
Renu P.
Studio lead, Brisbane
"Their live-ops team ran our first two seasons and player retention jumped 34%. Clear reporting, on-time drops, no drama."
Daniel N.
Producer, Auckland
"The ligne-claire style bible they built became the backbone of our whole IP. Every outsourced artist stayed perfectly on model."
Sophie O.
Player, Adelaide
"The four-player co-op beta was the most fun I've had all year. Cosy but genuinely challenging — instant wishlist."
Aaron K.
Investor, Perth
"I backed the studio in 2019 and they've hit every milestone since. Rare to find a team this creative that's also this disciplined."
Tell us about your game, your season, or the slice you need built. We reply to every message within two business days.