Carlton game studio · Est. 2016

We draw worlds worth questing through.

WildQuestWarriors is a hand-drawn game studio in Carlton, Melbourne. We build cel-shaded RPGs, cosy co-op adventures and long-running live-ops that keep players coming back.

Our journey

From a Lygon Street sharehouse to shipped titles.

  1. 2016

    The first sketchbook

    Three illustrators and a programmer started prototyping a ligne-claire RPG between shifts at a Carlton cafe.

  2. 2019

    Emberline ships

    Our debut adventure reached 400,000 players and won Best Australian Indie at PAX Aus.

  3. 2022

    Live-ops team formed

    We grew to 24 people and began running seasonal content and events for partner studios worldwide.

  4. 2026

    Two new worlds in the works

    A cosy fishing sim and a four-player roguelite are both heading to early access this year.

What we make

Studio services, drawn by hand and built to ship.

Concept art for a cel-shaded RPG

Original game development

Full production of cel-shaded RPGs and adventures — design, art, engineering and release. Typical builds run 12–24 months, from A$180,000.

Ligne-claire art direction

Character design, environments and UI in clean uniform outlines and flat colour. From A$4,800 per style bible.

Live-ops & seasons

Ongoing events, balancing and content drops for shipped titles. Monthly retainers from A$9,500.

Prototype gameplay on a tablet

Rapid prototyping

Playable vertical slices in six weeks so you can pitch or greenlight with confidence. Fixed price A$22,000.

Sound and animation workstation

Animation & sound

Frame-by-frame sprite animation and original score recorded in-house. From A$3,200 per level.

Before & after

Drag to see rough sketch become finished frame.

Every scene we ship starts as a grey blockout. Slide across to watch the ligne-claire pass bring it to life.

Finished coastal town scene
Blockout of coastal town scene
Blockout Final

Saltmerrow Harbour — Emberline, Chapter 2

Finished forest boss arena
Blockout of forest boss arena
Blockout Final

The Thornwake Arena — unreleased roguelite

Players & partners

Kind words from people who shipped with us.

MC

Mia C.

Publisher, Sydney

"Emberline's vertical slice sold our whole board in one meeting. WildQuest delivered the playable build a week early and it looked exactly like the concept art."
JT

Jordan T.

Player, Melbourne

"I've put 90 hours into Emberline and the seasonal events keep the town feeling alive. You can tell every frame was drawn by someone who cares."
RP

Renu P.

Studio lead, Brisbane

"Their live-ops team ran our first two seasons and player retention jumped 34%. Clear reporting, on-time drops, no drama."
DN

Daniel N.

Producer, Auckland

"The ligne-claire style bible they built became the backbone of our whole IP. Every outsourced artist stayed perfectly on model."
SO

Sophie O.

Player, Adelaide

"The four-player co-op beta was the most fun I've had all year. Cosy but genuinely challenging — instant wishlist."
AK

Aaron K.

Investor, Perth

"I backed the studio in 2019 and they've hit every milestone since. Rare to find a team this creative that's also this disciplined."

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One friendly email a month: dev diaries, early beta invites and behind-the-scenes sketches. No spam, unsubscribe anytime.

Say hello

Pitch us a world.

Tell us about your game, your season, or the slice you need built. We reply to every message within two business days.

Phone
+61 3 9639 1338
Studio
29 Lygon Street, Carlton VIC 3053
Studio hours
Mon–Fri, 9:00am–6:00pm AEST